- 産業: Software
- Number of terms: 4366
- Number of blossaries: 1
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A method of viewing a smoothed version of a polygonal model even while working with a coarser version of the same model with fewer components to reshape or animate.
For smooth proxy, a polygonal mesh smooths the selected polygon mesh by adding polygons and keeps the original unsmoothed mesh as a proxy. A node connection is made between the proxy and smoothed version of the mesh so that changes to the proxy's shape or topology update the smoothed version of the mesh.
Industry:Software
A network of connected nodes that control specific aspects of the shading effect. Shading networks define how various color and texture nodes work with associated lights and surfaces. The placement of textures on surfaces is also controlled by nodes within the network.
You can connect nodes in a shading network in a non-linear way to create the effects you want. You can also share nodes to create visual relationships or make rendering more efficient.
Industry:Software
A node that holds an object’s geometry attributes or attributes other than the object’s transform node attributes. A shape node is always a child of a transform node. Unlike transform nodes, shape nodes do not appear in the Outliner by default.
Industry:Software
A process that lets you view digitized video in real time, so that you can synchronize each frame in an animation to a digitized background.
Industry:Software
A rendering method that uses software to create lighting and texturing effects. Software rendering may take longer than hardware rendering, but is required for certain kinds of details and effects.
Industry:Software
A television format used in France, Russia, and much of eastern Europe. It has 625 scanlines and plays at 25 frames per second. SECAM is a TV broadcast method typically produced with PAL video equipment.
Industry:Software
A tool for interactively loading and unloading mental ray shader libraries and working with them during a Maya session.
You can select from a list of .mi library files that contain the mental ray shader declarations. The shaders contained in the selected .mi library files automatically appear in Hypershade, just like the Maya and mental ray for Maya base shader nodes. mental ray for Maya base shaders are now fully integrated into Hypershade and create the render node panel.
Industry:Software
A tool that lets you push and pull geometry as a sculptor would pull and push on a soft material when sculpting. The amount of deformation is greatest at the point being pushed or pulled, and gradually falls off further away from the center.
The Soft Modification Tool is applicable for NURBS surfaces, polygonal surfaces, subdivision surfaces, curves, particles or any object with components. It works on clusters like a deformer.
Industry:Software