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Autodesk, Inc.
産業: Software
Number of terms: 4366
Number of blossaries: 1
Company Profile:
A camera movement technique that rotates the camera about its sight line (the line connecting the camera to its center of interest).
Industry:Software
set
A collection of objects.
Industry:Software
A container that helps you organize and track shading nodes (materials, textures, etc.) in your scenes. It is accessible from the Hypershade window. A default master bin contains all shading nodes in your scene, but to quickly locate shading assets you can add other bins and give them strategic names (for example, wood, metal, doors, foliage). When a node is assigned to a bin, all its input nodes are also assigned to this bin.
Industry:Software
A customizable collection of tools located directly below the status line, useful for storing tools and frequently-used items.
Industry:Software
A display technique that shows a geometric object in a solid shaded surface.
Industry:Software
A feature that lets you control which reference files are loaded when you open a file. This improves file opening performance for large scenes. By saving out the selective load settings with a given file, or building a set before opening the file, you can reduce the time it takes to open a large file by only loading reference files of interest.
Industry:Software
A form of data compression encoding.
Industry:Software
A geometry object display technique that can quickly shade the surfaces of objects. Smooth shading is more realistic but slower than flat shading or wireframe display.
Industry:Software
A light that shines evenly within a narrow range of directions (defined by a cone) from the light’s location. Spot lights create a beam of light that gradually becomes wider (for example, a flashlight or car headlight).
Industry:Software
A method of using one display layer to view referenced files in your scene. Display layers from the referenced scene are added to the display layer of the current scene (along with display layers from other referenced files). This method avoids creating duplicate display layers when you want the same display layer to be visible throughout your scene.
Industry:Software