- 産業: Software
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(Formerly Render Globals.) Attributes that affect all rendering tasks in a scene or layer (for example, how renders display, what format they are in, and whether or not shadows or other rendering components are included). Render settings can be set in the Render Settings window, which consolidates render settings for the hardware renderer, the mental ray for Maya renderer, and the Maya software renderer.
Also known as render scene, render setup or ROP settings.
Industry:Software
A window that interactively renders a single view (or a single frame of an animation).
Industry:Software
The process of creating an image or sequence of images from a scene. During rendering, Maya generates a two-dimensional image, or series of images, from a specific view of a three-dimensional scene, and saves it as an image file.
Industry:Software
A word that is essential for MEL’s syntax and therefore must not be used as a variable name.
Industry:Software
1. For images, the total pixel size of a bitmap image. Also known as output.
2. For fluids, the number of voxels in a fluid volume.
Industry:Software
In Inverse Kinematics (IK), the basic appearance of a joint chain that determines how angle biases are calculated. By default, the rest pose is the pose (orientation and position of joints) of the joint chain at the time its IK handle was created.
Industry:Software
The process of using a solver to change the animation on a source skeleton's joints to the corresponding joints of the target skeleton. Retargeting is useful when you want to transfer animation between skeletons that have the same or different proportions.
Industry:Software
A surface created by revolving a profile curve about an axis. The profile curve can be a curve, curve-on-surface, surface isoparm, or trim edge. Also known as lathe.
Industry:Software
1. In animation, the original skeleton from which joint animation is retargeted to the joints of a second skeleton (target). In other words, the source skeleton is the skeleton from which you want to retarget animation data, and the target skeleton is the skeleton to which you want to retarget the source's animation.
2. In rendering, an object that provides illumination to a scene.
3. In MEL, a directive that causes MEL to compile and execute the contents of a script that is stored in a file.
Industry:Software
1. In general, the area on a motion-picture film, videotape, or multimedia clip that carries the sound recording.
2. In Maya, a sound file. Although you can import many sound files into a Maya scene, only one soundtrack can be displayed and played at a time in the Maya Time Slider.
3. In the Trax Editor, a user interface control that shows multiple audio waveforms, and lets you import .wav or .aiff audio files as audio clips that can later be moved and renamed.
Industry:Software